Mist Hunter
DropShipCommand Tech Readout


DropShipCommand TRO
Mist Hunter

Mist Hunter

BattleMech Technical Readout

Mist Hunter
Mass: 35 tons
Chassis: Endo Steel
Power Plant: 210 XL
Cruising Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Ferro-Fibrous
Armament:
16 tons pod space
Manufacturer(s):
unknown
Communications System: Unknown
Targeting & Tracking System: Unknown


Overview:
The Mist Hunter has been used extensively in ice hellions 
bid to invade the Inner Sphere. Its use of heavily 
ammunition based weapon loads out suggests ambitious 
purposes for the design.  Very obviously designed as a 
heavy scout, most variants contain a large six-ton jump jet 
in the torso and a single exhaust port under the hip block. 
 Its top speed of 97 kph allows it to outmaneuver larger 
mechs, and its relatively heavy armor allows it to withstand 
more punishment than lighter designs. 

Configurations: 
The Primary Configuration mounts two streak short-range 
missile 6 launchers.  An often used tactic is for the pilot to 
run in at short range while moving at full speed and 
maneuvering wildly while the streak system prevents 
wasted ammunition and controls heat buildup.  Even 
though the mech has the chance of running hot, the usual 
intermittent firing style of the SRMs allows the pilot to fire 
his lasers freely.
The alt A config is an unusual mech with twin AC 2 LBX 
autocannons.  There have been reports of four in a star at 
once in combat against aerospace fighters.  Usually 
deployed in masse, it can strike from long range and has 
the speed to hold its range advantage in most cases, 
especially against larger mechs. Coupled with a targeting 
computer, the Mist Hunter can deal devastating damage 
over an extended period of time without fear of retaliation.
The alt B config is an all range mech.  The design is built 
around a single large ER laser in the left arm, which has a 
decent punch at long range.  A pair of medium pulse 
lasers fills out the medium range zone.  Twin ER small 
lasers are useful for point defense and anti infantry 
purposes.  Since the design runs hot, it also includes a 
quad assembly of machine guns to be used at close 
range.  A popular tactic is to run full speed into the enemy 
firing every weapon available before using the jumpjets to 
get behind the target and use the machine guns at close 
range.
The alt C config is a unique design in that its main weapon 
is two narc launchers. It uses its speed to run in the midst 
of enemy mechs and unload its payload of narc missiles, 
before retreating.  If no backup is present, they can deal 
respectable damage with their multiple SRM 6 launchers 
which are narc compatible.
The alt D config is a long-range fire support mech, which 
utilizes twin LRM 20 missile launchers.  It is often seen in 
concert with the C config, using the narc missile beacons 
to increase the accuracy of the long-range missiles.
The Alt E is a obscure config rarely seen outside the one 
on one combat of clan trials.  With its swift speed it can 
close to short range on its opponent attack with its 
targeting computer enhanced ultra AC/20.  The precision 
granted by the targeting computer increases the ultra 
AC/20's usefulness almost two fold.  Even against mechs 
twice its size it is a formidable opponent if piloted skillfully.
Type: Mist Hunter
Technology Base: Clan Custom
Tonnage: 35

Equipment Mass
Internal Structure:ES 2.0
Engine:210 XL 4.5
Walking MP:6
Running MP:9
Jumping MP:0
Heat Sinks:10 [20]0.0
Gyro:3.0
Cockpit:3.0
Armor Factor:125 FF 6.5
InternalArmor
StructureValue
Head:39
Center Torso:1117
Center Torso (Rear):5
R/L Torso:812
R/L Torso (Rear):4
R/L Arm:612
R/L Leg:816

Fixed Configuration
BV : 440 Cost : 5952657
Weapons and AmmoLocationCriticalHeatMass

Primary Configuration
BV : 1669 Cost : 8116875
Weapons and AmmoLocationCriticalHeatMass
Streak SRM-6 RA24 3.0
@Streak SRM-6 (15) RA10 1.0
Streak SRM-6 LA24 3.0
@Streak SRM-6 (15) LA10 1.0
ER Medium Laser LT15 1.0
ER Medium Laser RT15 1.0
ER Small Laser RT12 0.5
ER Small Laser LT12 0.5
Active Probe RT10 1.0
ECM Suite LT10 1.0
2 Jump Jet(s) CT20 1.0
2 Jump Jet(s) RT20 1.0
2 Jump Jet(s) LT20 1.0

Alternate Configuration A
BV : 739 Cost : 6723000
Weapons and AmmoLocationCriticalHeatMass
LB 2-X AC RA31 5.0
LB 2-X AC LA31 5.0
@LB 2-X AC (45) LA10 1.0
@LB 2-X AC (45) RA10 1.0
ER Small Laser RT12 0.5
ER Small Laser LT12 0.5
Targeting Computer RT30 3.0

Alternate Configuration B
BV : 1539 Cost : 7750688
Weapons and AmmoLocationCriticalHeatMass
Machine Gun RA10 0.3
Machine Gun RA10 0.3
Machine Gun RA10 0.3
Machine Gun RA10 0.3
@Machine Gun (200) RA10 1.0
ER Large Laser LA112 4.0
Medium Pulse Laser LT14 2.0
Medium Pulse Laser RT14 2.0
ER Small Laser RT12 0.5
ER Small Laser LT12 0.5
ECM Suite LT10 1.0
Active Probe RT10 1.0
2 Jump Jet(s) LT20 1.0
2 Jump Jet(s) RT20 1.0
2 Jump Jet(s) CT20 1.0

Alternate Configuration C
BV : 1115 Cost : 7932938
Weapons and AmmoLocationCriticalHeatMass
Narc Beacon RA10 2.0
@Narc Beacon (6) RA10 1.0
SRM-6 LA14 1.5
SRM-6 LA14 1.5
@SRM-6 (15) LA10 1.0
Narc Beacon RA10 2.0
ER Small Laser LT12 0.5
ER Small Laser RT12 0.5
@Narc Beacon (6) RA10 1.0
Active Probe RT10 1.0
ECM Suite LT10 1.0
2 Jump Jet(s) CT20 1.0
2 Jump Jet(s) RT20 1.0
2 Jump Jet(s) LT20 1.0

Alternate Configuration D
BV : 1697 Cost : 8183532
Weapons and AmmoLocationCriticalHeatMass
ER Medium Laser LT15 1.0
ER Medium Laser RT15 1.0
LRM-15 RA25 3.5
@LRM-15 (8) RA10 1.0
LRM-15 LA25 3.5
@LRM-15 (8) LA10 1.0
ECM Suite LT10 1.0
Active Probe RT10 1.0
2 Jump Jet(s) LT20 1.0
2 Jump Jet(s) RT20 1.0
2 Jump Jet(s) CT20 1.0

Alternate Configuration E
BV : 1099 Cost : 6931407
Weapons and AmmoLocationCriticalHeatMass
@Ultra AC/20 (5) RA10 1.0
Ultra AC/20 RA/T7/1712.0
Targeting Computer RT30 3.0